NMS best multi tool setup 2022

You want those life support system modules "Squared Up", instead of in a line, for adjacency bonuses.

Scatter Blaster(8,555 damage, or something, with increased clip size on every module) is my only Multi-Tool Weapon with me only using ONE Multi-Tool; that is all I need. I had Pulse rifle but never use it. So with this new update, I removed those to make room for the new Stun thing(from the Anomaly vendor) and two of the sentinel-drop things from "Shattered Glass." Mine increase fire rate. So I just have Scatter Blaster optimal, Mining Optimal, Scanning Optimal, stun thing, two of the sentinel damage increaser modules, the 21 percent while stunned damage module from the anomaly, Terrain Manipulator, and Survey.

I don't like to use more than one Multi-Tool and have to switch. This still works well for me. The Scatter Blaster, Scanner Stuff, and Mining stuff are all squared up optimally. The stunner doesn't get an adjacent bonus with anything and the two sentinel damage modules are adjacent to each other(they do.)

In the new Sentinel fights, I stun the healer dudes, blast them, then go after the other stuff. While that is going on the AI Minotaur is being a champ, I'm surprised at how good that thing is. After I stun a healer bot he often blasts it out of the air.

Positron Ejector for the ship is the only weapon I need; mine does 42,000 damage. It is also great to shoot at the surface of a planet, mining it for ferrite and carbon. Because I'm on Xbox and my awesome ship is a White Squid Exotic, I broke the photon cannon module(since you can't remove it) on purpose by jumping to the next galaxy and then repairing everything thing I had to EXCEPT that. Now I don't have to keep switching from the photon cannon(forced default) to the Positron Ejector.

No Man’s Sky has had a rough road since it was first launched back in 2016, yet developer Hello Games has persevered with its open-universe game. There’s been so many updates that we’d be hard-pressed to put a number to them off the top of our heads, but they’ve all served to mould the title into something quite different.

However, one thing has remained constant: the planets you visit are out to get you, and they’ll do anything to take you down. Sentinels have more firepower and more annoying tactics, while the local fauna and nightmarish abominations see you as lunch.

You’ll need the best of the best to defend yourself, but which Multi-Tool weapons are the cream of the crop?

11/11 Solar Ray / Animus Beam

The player character in No Man's Sky using the Solar Ray quest weapon

The Solar Ray and Animus Beam are pretty pathetic. While at first glance their names evoke images of calling the heavens to melt your foes into pools of gunk, they’re pretty impotent when it comes to taking down those pesky wabbits Sentinels. Instead, they’re tools you’ll use solely when acquiring a Living Ship.

While the Solar Ray cannot so much as tickle anything, the Animus Beam does deal some damage to organic fauna. It uses lethal force to extract a resource called Fragmented Qualia, with the in-game text disturbingly describing the tool as a ‘Soul Extractor’.

Yikes.

10/11 Boltcaster

The player in No Man's Sky using the Boltcaster Multi-Tool weapon

The default weapon, the Boltcaster is average in every way. There’s very little initial damage, but the rate of fire is steady enough for it to be useful. The downside to this is having to dedicate inventory space to carrying ammo — while easily crafted, you can stack thousands for ease, and you’ll rarely run out.

The real saving grace of the Boltcaster is that it does have great accuracy. For players right at the start of their journeys, it’s serviceable and efficient. However, you really won’t want to get into a Sentinel battle if this is your only weapon, especially at higher alert levels.

9/11 Plasma Launcher

The player in No Man's Sky using the Plasma Launcher Multi-Tool weapon

The tried and trusted grenade launcher of No Man’s Sky, this secondary weapon is useful in a whole host of ways. It can take out the armoured doors of Manufacturing Facilities, and burst open Resource Depots to claim their rare bounties.

However, as a weapon it’s clunky and inefficient. While you can pump out several grenades in succession, aiming them is a chore and reloading every few seconds when you’re surrounded by death machines is massively inconvenient.

Best used for breaking armour before switching to a primary weapon - just make sure you’re out of the blast radius.

8/11 Mining Beam

The player in No Man's Sky using the Mining Beam Multi-Tool weapon

The Mining Beam is not something you’d typically consider using when surrounded by enemies, and you’d be right. It’s a charge tool that doesn’t deal too much initial damage and, if you’re just starting out, is very, very inefficient in its energy use.

However, upgraded to the max with S-class modules and all the bells and whistles, it can become a bit of an early to mid-game monster when dealing with single targets. You’ll melt through armour without having to worry too much about rapid overheating.

7/11 Geology Cannon

The player in No Man's Sky using the Geology Cannon Multi-Tool weapon

This weapon is one for the creative combatants out there.

The Geology Cannon is what you get if you marry the Plasma Launcher with the Terrain Manipulator, a grenade launcher that blows chunks in the planet’s crust. And we mean chunks - you’d better make sure you’re nowhere near the blast zone, especially if this secondary weapon is fully upgraded, as you’ll be looking at crater-sized holes and almost certain death.

It’ll take some skill to turn this into a weapon, but using it to hinder those giant bipedal Sentinels is tons of fun when successful.

6/11 Incinerator

The player in No Man's Sky facing the Incinerator weapon

It’s a flamethrower, what’s not to love?

This weapon deals massive damage at short range, engulfing enemies both organic and metallic in high-heat flames, so it’s certain to prove popular with players who want to feel they are in total control of close-quarters battles.

While it looks cool, the Incinerator comes with a lot of risk. The standard Sentinels and their canine buddies in particular are known for dodging and weaving, so locking onto them could prove to be more of a chore than you might want to take on. However, the Incinerator is no longer available via normal means. But for those who still have this weapon, it's extremely useful.

5/11 Pulse Spitter

The player in No Man's Sky using the Pulse Spitter Multi-Tool weapon

A standard machine gun-type weapon, the Pulse Spitter requires mastery of aiming and recoil to be effective. It’s classically been an acquired taste, with players tending to prefer the other options out there.

However, adding the Impact Igniter, coupled with fully upgrading the weapon with S-class modules, changes things considerably. It adds a useful damage-over-time burn to enemies hit by its projectiles, meaning the Pulse Spitter becomes a solid, if unspectacular, option for players who just want to go ‘pew pew pew’ with baddies.

4/11 Neutron Cannon

The player in No Man's Sky using the Neutron Cannon Multi-Tool weapon

The Neutron Cannon comes with not one, but two different firing modes. It’s a fantastic tool for those who want the benefit of a shotgun-type quick blaster, and who have perhaps become used to the Scatter Blaster as the weapon of choice.

The real power play comes when you charge the weapon and release, dealing massive area damage. It’s great for enemies that are grouped up, although you could be left exposed momentarily when charging.

This is where the Paralysis Mortar comes in, buying you that time to charge the weapon and obliterate whatever is in your path. Fully upgraded, this may be the only weapon you ever need.

3/11 Paralysis Mortar

The player in No Man's Sky using the Paralysis
Mortar Multi-Tool weapon

Your typical stun grenade, the Paralysis Mortar is the third non-lethal option on this list. Sure, it deals no damage, but if you also have the Voltaic Amplifier module installed, you’ll get a significant bonus to damage against incapacitated enemies when switching to a primary weapon.

Whether you’re attempting to raid a Resource Depot and putting the Sentinels on maximum alert, or snatching Larval Cores from under the noses of swarms of Biological Horrors at an Abandoned Building, a well-placed Paralysis Mortar will allow you to take down large groups in relative safety.

As such, this is the one secondary weapon you should swear by.

2/11 Scatter Blaster

The player in No Man's Sky using the Scatter Blaster Multi-Tool weapon

Here we get to the business end of the best weapons in No Man’s Sky, and for many the Scatter Blaster is the most ‘old faithful’ of all. Essentially a combat shotgun, it’s almost unparallelled at dealing with Sentinels when fully upgraded, and will easily one-shot those awful Biological Horrors.

The trade-off is that it’s very much a weapon for those who are comfortable with up-close, run-and-gun combat. It’s pretty useless at range, and could come unstuck when dealing with those towering bipedal Sentinels that show up at max alert.

As such, it’s always worth having a Multi-Tool with a fully upgraded Scatter Blaster in reserve.

1/11 Blaze Javelin

The player in No Man's Sky using the Blaze Javelin Multi-Tool weapon

This beast of a weapon is the very definition of high risk, high reward. Essentially a sniper rifle, it has tons of power to start with and rewards players with more damage the further a shot travels. Hop on top of an Abandoned Building, for example, and you can take down those spawning Biological Horrors while laughing all the way to the Larval Core bank.

Things get even better once you have the Waveform Oscillator and Mass Accelerator modules installed and the Blaze Javelin fully upgraded. Your shots will apply a five-second stun to enemies hit, meaning you can easily stunlock anything that stands in your way.

Even if you do get swarmed, just switch to a fully decked-out Scatter Blaster and you’re golden.

NEXT: No Man’s Sky: How To Get Your Own AI Robotic Companion

What is the best type of multi

Multi-tool classes were added with Update 1.20. Class S is the most powerful, followed by classes A, B, and C.

How do you get the best multi

To upgrade its class, you can go to the Multi-Tool Upgrade Station on space stations and use nanites to upgrade it, similar to a spaceship.

Can you have 2 multi

Multi-Tools Added the ability for players to own more than one Multi-Tool. When purchasing a new Multi-Tool, there are now options to trade in or to outright purchase the tool. Purchased Multi-Tools will be added to the Quick Menu for easy swapping.