How to activate V.A.T.S. Fallout 4 PS4

V.A.T.S., or the Vault-Tec Assisted Targeting System, allows players to slow down time and target certain body parts on enemies.

AP, or action points, are used up when V.A.T.S. is activated. The amount of times you can shoot at (or melee) the target(s) body part(s) depend upon on the current weapon in use and how many AP are available. V.A.T.S. will only allow 16 shots to be queued.

Near each limb of the enemy is the probability percentage of a hit. This can be increased with a larger perception stat. Actions that are queued in V.A.T.S. can be cancelled. Certain perks and weapon modifications can increase both AP and modify V.A.T.S.

How to activate V.A.T.S. Fallout 4 PS4
How to activate V.A.T.S. Fallout 4 PS4
V.A.T.S. in action.

Alongside targeting specific limbs, V.A.T.S. makes it easier to cripple them. Each limb that is crippled has a different status affect.

For example, a crippled head reduces the enemies aim at long range opponents (aka you), while a crippled leg will reduce the enemies movement speed. Additionally, the same can happen to you. If your characters limb(s) are crippled, you must either use a stimpak on them or sleep in a bed.

In order to get a critical hit, wait until the meter is filled by successful attacks in V.A.T.S.

Essentially, V.A.T.S. allows the player to complete a set of actions faster than in real time, giving the player a significant combat advantage.

Useful Perks For V.A.T.S. 

Perk

Description

Awareness (Requires Perception 3)

To defeat your enemies, know their weaknesses! You can view a target’s specific damage resistances in V.A.T.S.

Sniper rank 3 (Requires Perception 8, level 26)

Non-automatic, scoped rifles gain +25% accuracy to headshot in V.A.T.S.

Penetrator rank 1 (Requires perception 9)

There’s no place to hide! In V.A.T.S. you can target an enemy’s body parts that are blocked by cover, with a decrease in accuracy.

Penetrator rank 2 (Requires Perception 9, level 28)

In V.A.T.S. when you target an enemy’s body parts that are blocked by cover, there is no decrease in accuracy.

Concentrated Fire rank 1 (Requires perception 10)

Stay Focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.

Concentrated Fire rank 2 (Requires perception 10, level 26)

In V.A.T.S. every attack on the same body part gains +15% accuracy.

Concentrated Fire rank 3 (Requires perception 10, level 50)

In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage.

Mysterious Stranger rank 1 (Requires luck 4)

Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency…

Mysterious Stranger rank 2 (Requires luck 4, level 22)

The Mysterious Stranger appears more often in V.A.T.S.

Mysterious Stranger rank 3 (Requires luck 4, level 41)

The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.

Mysterious Stranger rank 4 (Requires luck 4, level 49)

The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled.

Critical Banker rank 1 (Requires luck 7)

You can save a Critical Hit, to be used in V.A.T.S. when you need it most.

Critical Banker rank 2 (Requires luck 7, level 17)

You can save two Critical Hits, to be used in V.A.T.S. when you need it most.

Critical Banker rank 3 (Requires luck 7, level 43)

You can save three Critical Hits, to be used in V.A.T.S. when you need it most.

Critical Banker rank 4 (Requires luck 7, level 50)

You can save four Critical Hits, to be used in V.A.T.S. when you need it most.

Grim Reaper rank 1 (Requires luck 8,)

Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.

Grim Reaper rank 2 (Requires luck 8, level 19)

Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.

Grim Reaper rank 3 (Requires luck 8, level 46 )

Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter.

V.A.N.S. rank 1 (Requires intelligence 1)

Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S. In actuality, let Vault-Tec’s Documentation Department guide you; learn your quest targets by checking this book instead, though without the compass flag to help. You could simply refer to this book and use a map marker on your world map, though.

V.A.N.S. rank 2 (Requires intelligence 1, level 36)

Gain +2 to perception.

Quick Hands rank 2 (Requires agility 8, level 28)

Reloading guns costs no action points in V.A.T.S.

Quick Hands rank 3 (Requires agility 8, level 40)

You gain 10 additional Action Points.

Blitz rank 1 (Requires agility 9)

Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.

Blitz rank 2 (Requires agility 9, level 29)

V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage

Gun FU rank 1 (Requires agility 10)

You’ve learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.

How do you engage vats?

Retracting and depressing your shoulders keeps your lats fully engaged. Imagine you're holding a tennis ball in between your shoulder blades to squeeze them together. Purposefully pushing your shoulders back and down before starting your set of pull-ups will ensure that your lats stay fully engaged throughout.

What is VATS mode Fallout 4?

The Vault-Tec Assisted Targeting System, or V.A.T.S., is a queuing system for Fallout 3, Fallout: New Vegas, and Fallout 4, inspired partly by the ability to shoot specific body parts in the turn-based combat system of Fallout and Fallout 2. V.A.T.S. is also used for a cinematic combat experience.

Why isn t VATS working Fallout 4?

If you hit it once, it should bring it up, but you don't get it until you get the Pipboy at the end of the Vault 111 Tutorial. Otherwise, it could be a broken bumper. Usually it's LB.

What does L1 do in Fallout 4?

On consoles, it's the left bumper or L1. It doesn't stop time, but it slows it down, and allows you to aim at specific body parts of enemies. Headshots are usually best, but they're often harder to hit. The higher the number, the higher your percent chance of hitting.