Each player is dealt two sets of cards using one as the “hand” and one as the “foot. There are numerous variations of the game and no “standard” rules. You can either play as individuals or as teams. The most common version of the game is played with four players in partnerships; it can also be played by six people in two teams of three or by any number of individuals. Show The following rules are for our “favorite” way to play with four people, two teams of two:
TO START 1. Choose which partnership deals first. After all the cards have been sufficiently shuffled, one partner takes half the cards and deals 11 cards to each player face down, these cards will be your hand stack. The second partner takes the other half of the cards and deals 11 cards to each player face down, these cards become your foot stack. Subsequent deals rotate to the left to spread the deal. 2. Choose which player goes first. After all the cards have been sufficiently shuffled place all the cards in the middle of the table in two face down stacks. The first player selects a random “stack” of cards off the stock, without actually counting, trying to get as close to 22 total cards as possible*. The player counts their cards into two stacks of 11 cards each, one for the hand stack and one for the foot stack. If they have selected too many or too little cards, replace or pull additional cards from the stack in the middle of the table to get to a total of 22 cards, 11 in the hand, 11 in the foot. Rotate left for remaining players to select their “stacks. *If a player originally pulls exactly 22 cards off the center stacks – they earn 300 bonus points. 3. After each round of play is completed, the turn to deal passes to the left.
THE PLAY 1. The remainder of the cards are placed face down in the middle of the table to form a “stock”. 2. The players “foot” cards are placed faced down and set aside – players are not allowed to look at them until they have played all the cards in their hands. 3. Each player picks up their “hand” and play begins with the player on the left of the one who “dealt” the round. 4. Turn to play passes clockwise around the table until someone goes out. 5. At each turn a player:
**Instead of drawing two cards off the stock, you may take the top five cards from the discard pile. If the pile contains fewer than five cards, you may take the whole pile, but you may never take more than five cards from the discard pile at any one time. In order to pick up from the discard pile you must:
5. After picking up from the discard pile, complete your turn by by discarding one card as usual. ROUNDS: A game consists of four rounds. Each round has a minimum meld requirement that increases with each round. You must put down cards whose individual face values add up to at least the minimum requirement before your team is “in the game”. You can put down several melds at once to achieve this. If you are picking up the pile, you can meld additional cards from you hand along with the top discard and the two that match to help you make up the minimum count, including wild cards. However, you cannot count any of the other six cards you are pick up towards the minimum.
PICKING UP YOUR FEET When you have been able to play all the cards in your hand, by either melding or discarding them, you then pick up your foot and play from that. If you are able to get rid of all your cards in your hand without discarding, you can continue to play into your foot during that hand. If you have to discard the last card to get into your foot, you must hold your play until your turn comes around the table. RED AND BLACK THREES Red and black threes are exception cards and have no real use. Red threes are undesirable cards and if you find you are holding a red three you should discard it as soon as possible. If you are caught with a red three in your hand or foot at the end of a round, your team will be charged minus 300 points per red three against your total score. Black threes have no use except to block the next player from picking up from the discard pile when you discard them. If you have any black threes left in your hand or foot at the end of a round counts 5 points against your teams total score. There is no way to get rid of a black three, except for discarding them, one by one, into the discard pile. END OF PLAY The play ends when one of the partners “goes out”. In order to go out, your partnership must:
You do not have to discard to go out, all possible cards can be melded to complete the game. Scoring You receive two scores per hand. You score points for the combined face value of all cards you have melded AND for each pile. If your team did not go out, you are caught with cards in your hand or foot and you lose points for those cards left at the end of the play. The round ends when the first team gets rid of all the cards in their Hand and Foot, by melding/booking or discarding them. Card Values How do you play Canasta Hand and Foot?The objective is to get rid of all the cards from your 'Hand', and then 'Foot' by melding them. A Meld is a set of 3 - 7 cards of the same rank, that are placed face-up. It cannot have less than three cards or more than seven cards. A Meld belongs to the team, and not any individual player.
How many types of Canasta games are there?There are two types of canasta, Mixed canasta (containing wild cards) and Natural canasta (using only natural cards).
Do you have to discard to go out in Hand and Foot?If your partner does not permit you to go out, after melding you must have two cards left: one to discard and one to continue playing with. At the end of the game, players score their books and melds, including bonuses that apply. The team with the greatest number of points after four deals wins.
What is a Canasta Hand?A meld comprising seven or more cards, including at least four natural cards (called a "base"), is a canasta. In addition to the point values of the cards, a canasta earns a bonus of 500 for a natural or "pure" canasta (one that has no wild card), and 300 for a mixed canasta (one that has one to three wild cards).
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