generally speaking beside stealth, the other reason to use daggers is the high percentage of piercing damage, which bypasses armor reduction, but not "all damage resistance", which is a special effct found on magica;l equipment or in the use of a few rare abilities like Sphere of Protection. Show Armor reduction is the type of protection most enemies possess, such as trolls and such, and Piercing damage allows you to 'break' their armor and then get hit reactions for a short time on them, stunlocking them, but the same effect can also be done if slower, with high amounts of normal damage. Enemies who seem to ignore damage and give no hit reactions for supreme toughness and size actually have a break point [at about one third their total health I think] where once this value is supassed within a short period of time, they stagger and take slightly more damage and hit reactions. The two best ways to force this are piercing damage and bleeding effects, or hitting them with a magical element the enemy is weak to. Bleeding effects make the bleeding victim take 1/3 more damage from all physical damage sources foor as long as the bleed duration holds out. Piercing + bleeding proc on a big tough foe will quickly allow you to stagger it, generally faster than swinging a giant hammer or sword would. For what's it's worth, daggers and arrows with high inate piercing are made to be really good at single target and tough foe slaying, whereas larger weapon with less piercing and more normal damage tend to have large sweeping areas of effect and offer great crowd control vs large packs of normal mobs. in this manner, rogue types work best most often by singling out the toughest enemy in the fight and taking it out fast, possibly after avoiding or controlling the other foes with his other tricks, like the ice mines. [a bug makes it so the mines damage and duration don't scale as they should, sadly never fixed] Either a stealth kill or using the fast single target damage options of daggers and arrows., take 'em out one by one! Warrior in contrast excel at engaging mass numbers of foes all at once, head on, and at high levels get big damage buffs on themselves for each foe recently defeated.. thus they perform better by mowing down the normal foes in huge swaths then using the buffs from doing so to finish off the tougher boss like guys. This is entirely by design. A hybrid can approach combat from either direction, mixing and matching based on what weapons he enjoys using the most, and of course.. Magic wielders operate under their own set of special modifiers, mostly centered on learning what elemental damage types various foes may be strong or weak against, or using cold to slow mobs, lightnig to stun them, and fire to incite panic. You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
What is the best weapon in Kingdoms of Amalur Reckoning?1/14 Sword of the Bolgan King (Greatsword)
The Sword of the Bolgan King is an incredibly powerful and heavy weapon. It has the highest base damage out of all the greatswords in the game.
Are daggers or swords better?A dagger is better than a sword for close range work. A dagger is an effective parrying weapon. A dagger is easier to conceal than a sword. A dagger is quicker on the draw than a sword.
Are Faeblades or daggers better?Daggers are good for a finess focus, with many bonuses applied to them, but I prefer Faeblades because sneaking and backstabbing is not a large part of my fighting style when playing a finess character. Even outside of stealth and backstabbing, however, some sets of daggers can be amazingly powerful.
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