The wiki states that pandas spawn with a randomized personality. Each panda has a dominant gene and a recessive gene, each of which is randomly selected from the 7 possible genes. For a panda to be brown, both genes must be the brown type. Without taking mutation into account, the probability of a given panda being spawned as brown is then 1⁄7 x 1⁄7 = 1⁄49 or 2.04%. Show However, there is also the mutation mechanic to consider: every gene has a 1⁄32 chance of mutating into something else, and this applies to spawned as well as bred pandas. This complicates things a quite a bit. Because of mutation we have to consider several additional possibilities: 1. A panda with exactly one brown gene can mutate into a panda with two brown genes: According to the wiki table of possible gene configurations, there are 12 possible gene pairs that have exactly 1 brown gene, out of the total of 49 possible pairs. In order for a panda with exactly one brown gene to become fully brown, the non-brown gene must mutate, and it must turn into a brown gene. The probability for this is calculated by the following equation: P(only the non-brown gene mutating) = P(any gene to mutate) x P(any gene to not mutate) x P(the non-brown gene to be the one that does mutate) = 1⁄32 x 31⁄32 x 1⁄2 = 31⁄2048. Then there is the 2⁄16 chance that it will become brown: 31⁄2048 x 2⁄16 = 62⁄32768. The probability of a panda spawning with exactly one brown gene and mutating into one with two brown genes is then: 12⁄49 x 62⁄32768 = 744⁄1605632 or 0.0463%. 2. A panda with no brown genes can mutate into a panda with two brown genes: Of the 49 possible gene configurations, 36 have no brown genes at all. This kind of panda then has a natural occurrence of 36⁄49. The probability for both genes mutating is 1⁄32 x 1⁄32 = 1⁄1024. The probability of both mutated genes becoming brown is 2⁄16 x 2⁄16 = 1⁄64. The probability of both genes mutating and both becoming brown is then 1⁄1024 x 1⁄64 = 1⁄65536. The probability of a panda spawning without any brown genes then mutating into one with two brown genes is then 36⁄49 x 1⁄65536 = 36⁄3211364 or 0.00112%. 3. A brown panda can mutate into a not-brown panda: A brown panda will become not-brown if either gene mutates. The probability of either gene mutating uses the equation P(A or B) = P(A) + P(B) - P(A and B) = 1⁄32 + 1⁄32 - (1⁄32 x 1⁄32) = 2⁄32 - 1⁄1024 = 63⁄1024. If the mutating gene stays brown, nothing will happen. There is a 2⁄16 chance of that, so there is a 14⁄16 chance of mutating into something else: 63⁄1024 x 14⁄16 = 882⁄16384. Since brown pandas occur as 1⁄49 and the chance of a brown panda turning into a not-brown panda is 882⁄16384, there is a 1⁄49 x 882⁄16384 = 882⁄802816 or 0.109% chance of a panda being spawned with two brown genes and mutating into one with less than two brown genes. Taking all this into consideration, the chance of a brown panda getting spawned is as follows:
Summing these chances: 1.915% + 0.04633% + 0.00112% - 0.1098% = 1.853% for a given naturally occurring panda to be brown. A panda is a rare neutral mob that resides in jungles. Certain aspects of a panda's behavior and appearance vary depending on its personality. Spawning[]Pandas spawn rarely in groups of 1–2 in jungle biomes at the surface on grass blocks with at least two-block space above them at a light level of 9 or more. They are slightly more common in bamboo jungles and have a 5% chance to spawn as cubs instead of adults. Pandas spawn with a randomized personality, with the normal personality being the most common and the brown variant being the rarest. Drops[]Upon death, adult pandas drop:
Baby pandas have 1⁄700 chance to drop 1 slimeball after they sneeze. Upon successful breeding, 1–7 is dropped. Like other baby animals, killing a panda cub yields no items or experience. Behavior[]Pandas act similarly to other neutral mobs; they attack when hurt but only once, similar to llamas and bees. Pandas do not attack on Peaceful difficulty. They also move faster in water than other land mobs (similar to polar bears). Pandas follow any player who is carrying bamboo and stop following if the player moves beyond approximately 16 blocks away. They also whimper if a thunderstorm is happening in the area. Adult pandas seek out bamboo and cake to eat. Baby pandas have a 1⁄6000 chance (0.01666%) of sneezing every tick. Weak baby pandas are more likely to sneeze with a 1⁄500 (0.2%) chance every tick. Sneezing makes all adult pandas within 10 blocks jump and rarely drops a slime ball . Baby pandas also occasionally roll over and jump around. Pandas have one private inventory. Pandas can be ridden by baby zombie variants.[Bedrock Edition only] A lead cannot be used on a Panda by normal means. However, a panda can be leashed using a map editor or NBT editor. If a panda is being attacked by a player near a villager, that villager displays angry particles.[Java Edition only] However, it does not affect the popularity of the player. Personalities[]The different variations of pandas – from left to right: brown, lazy, worried, playful, weak, aggressive and normal. Pandas have different personalities: normal, lazy, worried, playful, aggressive, weak, or brown.
A worried panda shaking and hiding its face during a thunderstorm.
A Playful panda rolling.
Breeding[]The panda is the only animal to have extra breeding conditions. To enter love mode, there must be at least eight bamboo blocks within a five-block radius of both pandas. Once that requirement is met, feeding them bamboo causes them to mate, producing a panda cub, and the panda becomes passive instead of neutral toward that player. If a panda is fed without a sufficient amount of bamboo nearby, it sits and eats the bamboo but does not enter love mode. Additionally, if the player feeds two pandas too close together, they instead bleat and become hostile toward the player. Genetics[]Each panda has two hidden values called "genes" or "alleles", as found in genetics. Pandas have a main gene and a hidden gene, each assigned to a particular trait. Normal, aggressive, lazy, worried, and playful personalities are dominant traits, while weak and brown personalities are recessive traits. A dominant trait always has priority over a recessive trait. If both the main and hidden genes are dominant, the main gene has priority and presents itself as the panda's personality. As recessive traits, weak and brown personalities occur if both the main and hidden genes of a panda are weak or brown, respectively. If the main gene is recessive and the hidden gene is not the same trait, then a normal personality results. When two pandas breed, each one passes one of their genes to their children, who then randomly mix both obtained genes as their respective main and hidden genes. There is also a 1⁄32 chance for each gene of the baby to mutate into another gene. Normal, weak, and brown traits more commonly result from mutations than other traits do. These probabilities also apply to naturally spawned pandas for their main and hidden genes.
/data get entity @e[type=minecraft:panda,limit=1] HiddenGene [Java Edition only] or using third-party NBT editors.Sounds[]This page would benefit from the addition of more sounds. Please remove this notice once you've added suitable sounds to the article. Pandas use the Friendly Creatures sound category for entity-dependent sound events.
Data values[]ID[]Java Edition:
Bedrock Edition:
Entity data[]Panda have entity data associated with them that contains various properties. Java Edition:
GenesBedrock Edition: Achievements[]
Advancements[]
History[]
Issues[]Issues relating to "Panda" are maintained on the bug tracker. Report issues there. Trivia[]
Gallery[]Screenshots[]
In other media[]References[]
Is a brown panda in Minecraft rare?Brown is the rarest type of panda that can spawn.
What is the rarest panda color in Minecraft?Pandas spawn with a randomized personality, with the normal personality being the most common and the brown variant being the rarest.
|