Rust Raid Cheat Sheet Show
click to enlarge. Rust Raid Cheat Sheet [Updated]Raw Materials
Structure = Health / Damage / Quantity / SulfurWood Wall = 250 HP
Stone Wall = 500 HP
Metal Wall = 1000HP
HQM Wall = 2000HP
Wood Door = 200 HP
Metal Door = 250 HP
HQM Door = 800HP
Garage Door = 600 HP
Ladder Hatch = 250 HP
H.E. Stone Wall = 500 HP
H.E. Wood Wall = 500 HP
Updated on 9.01.2021 In Rust, sulfur is one of the most valuable resources. It allows you to fight and raid your way to massive amounts of loot or simply defend and control your territory. Using it efficiently is a key to your survival, especially after you've spent tons of time farming nodes to get that sulfur. It may also be the difference in sulfur profit raids that you keep raiding and having to go back to farming. Knowing when to leverage the splash damage of rockets and explosive ammo or the sulfur efficiency of C4 against different types of materials is critical in saving sulfur. This guide covers the efficient ways to raid different doors and materials so that you can keep the violence coming. Sulfur Raid Cost by Door TypeBefore digging into more complexities of all resources involved, let's break down purely the sulfur cost to destroy different types of doors as well as the most sulfur efficient way to do it. Components are an important part of the equation, but sulfur is generally considered to be the most important. Sheet Metal Door
Garage Door
Armored Door
Door Health after 1 RocketJust 8 Explosive Ammo is needed to finish, be careful taking only Rockets to a raid because Sheet Metal Doors will be very inefficient! Sulfur Raid Cost by Wall TypeSimilar to above, let's break down the cost of breaking each wall type. Wood Wall
Stone Wall
Metal Wall
Armored Wall
It's important to note that while Rocket sulfur costs are often on the more expensive end, they can splash 4 walls for full damage if hit directly at the center point between them. They can even do partial damage to walls beyond those 4. Similarly, Explosive Ammo can also splash 4 walls if shot directly into the center point, but the radius is small and it's easy to not splash all 4 on every bullet. Regardless, saving 1 Rocket and finishing a set of 4 walls with Explosive Ammo is a great way to still deal splash damage but also save on sulfur. Raid Cost Cheat Sheet in VideoRocket Splash on 4x4All 4 walls in the center take full damage, while the adjacent 2 walls on each side take partial damage. Deeper on Explosive AmmoExplosive ammo is incredibly useful as a raiding tool for 2 primary reasons:
However, it often goes unconsidered that it creates an incredible drain on a gun's durability. A full durability semi-automatic rifle can only fire 134 explosive ammo before it breaks. In fact, when you normalize the the cost of durability use and repairs to metal fragments by converting high quality metal costs to frags and adding it to the total, it costs about 4-8 metal fragments to fire a single bullet. This roughly doubles the total metal fragment cost of raiding with explosive ammo. It then gets more expensive if you choose to silence the guns. To minimize this cost, repair your semi-automatic rifle at least 2 times but not more than 5-6. At that point it starts getting slightly more expensive per bullet fired and can fire very few bullets before it breaks so they're no longer useful for raiding. Let's evaluate a single sheet metal door and include all resources used by the top 2 ways of raiding it.
Considering the cost of the other items, the option with a single rocket and a small amount of explosive ammo is the more resource efficient despite it being slightly more expensive in sulfur and louder. However, it is important to note that you'll also need the 2 pipes and 30 low grade fuel, so there is another type of cost that may be more important to you depending on what your resource constraints are. Raiding a Honeycombed 2x2Let's consider a practical example of raiding a fully completed U-shaped honeycombed 2x2 with an extended airlock, garage doors, stone honeycomb, metal core, armored tool cupboard room. In order to get all the loot in the core 2x2, you'd need to raid through one of the following paths:
Consider the different efficiency levels of raiding each of these ways, starting with the wall path: 12 C4:
18 Rockets:
6 C4 + 6 Rockets:
6 C4 + 4 Rockets + 80 Explosive Ammo:
Let's now consider options for raiding through doors. 14 C4:
22 Rockets:
14 Rockets + 256 Explosive Ammo:
6 C4 + 2 Rockets + 256 Explosive Ammo:
Raiding this 2x2 in the correct way, properly utilizing the splash damage available in rockets and explosive ammo as well as efficiencies in completing difference door/wall types offers significant sulfur savings. A 25k to 30k sulfur cost raid comes down to 20k to 22k sulfur with just a little extra preparedness. However, some of these combinations are heavier on components and low grade fuel, so depending on what your constraints are the higher sulfur cost of some raid patterns may be preferred over large amounts of low grade fuel, tech trash, or pipes. Final ThoughtsRaiding efficiently is essential and can easily save you hours of time farming sulfur nodes. Having a plan, preparing the right materials, and leveraging splash with cost efficiency will let you keep snowballing. Rockets are great for spreading splash damage, and can be further improved by using Explosive Ammo to finish things off. C4 is great for blowing single wall panels where splash isn't needed or armored/garage doors. Use them all to your advantage and you can minimize your time with a pickaxe in your hand. How many rockets does a metal wall take?Description. How many rockets is a high quality wall?ARMORED WALLS ARE 15 ROCKETS | Rust Base Building - YouTube.
How many pickaxes do I need for a sheet metal wall?Sheet Metal, while being near impervious to melee from the outside, will take 1 damage every 2 pickaxe hits, as well as take damage from other tools.
How much damage does a rocket do to a wall?In Rust, rockets are the ammunition for rocket launchers, rockets will cause splash damage that can hit up to 4 walls at once.
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