Can you Fusion Summon from your hand

I've seen this in the GX Duel Academy game but I'm not sure if that's just the computer cheating again or not.

Turn 1, if I have Polymerization, Clayman, Burstinatrix, and Avian in my hand, can my play be to use poly to special summon Flame Wingman and then set Clayman?

If not, could I summon Avian, then fuse him with Burstinatrix still in the hand?

In other words, what are all the parts of the field I can get fusion materials from?

EDIT: Other question, although relatively unrelated. What are the situations where I would want to set a spell card instead of just activating it immediately? Is it just to trick people into thinking it's a Mirror Force or what?

Also see Fusion Summon, Fusion Monsters, Fusion Material Monsters, Extra Deck, Fusion Substitute Monsters, Fusion Deck Zone, Fusions (GX1-BP).

Fusion Summoning (融合召喚 Yuugou Shoukan) is the act of Special Summoning a Fusion Monster from your Extra Deck using "Polymerization" or any other card effects which explicitly state the Summon is a Fusion Summon.

How to Fusion Summon[]

To Fusion Summon using "Polymerization" you must have the Fusion Material listed on the Fusion Monster in your hand or on your side of the field or a combination of both. You then activate "Polymerization", next select the Fusion Monster from your Extra Deck, next send the Fusion Material to the Graveyard, then you Special Summon the monster to your side of the field.
For example, to Fusion Summon "Flame Swordsman" using "Polymerization" you must have "Flame Manipulator" and "Masaki the Legendary Swordsman" (the Fusion Material) either on your side of the field and/or in your hand. You then activate "Polymerization", select "Flame Swordsman" from your Extra Deck, send the Fusion Material to the Graveyard and Special Summon "Flame Swordsman".

Advanced Rulings[]

If a monster is Special Summoned from your Extra Deck by a card effect it is not treated as a Fusion Summon, unless stated on the card. For example Special Summoning a monster from your Fusion Deck using "Cyber-Stein" is not considered a Fusion Summon.

Normally Fusion Monsters cannot be Special Summoned from the Graveyard or Removed from Play Zone unless they were properly Fusion Summoned before being sent. You cannot use "Re-Fusion" to revive a Fusion Monster that has been Special Summoned using "Cyber-Stein" or sent to the Graveyard by "Fusion Guard". Monsters Fusion Summoned can be revived using cards such as "Re-Fusion" unless stated otherwise.

Alternate Methods[]

Other than using "Polymerization" cards can be Fusion Summoned using any of the following cards. Be sure to follow the instructions on the card to Fusion Summon the monster correctly.

  • "Cyberdark Impact!"
  • "Dark Calling"
  • "Dark Fusion"
  • "Double Fusion"
  • "Dragon's Mirror"
  • "Fossil Fusion"
  • "Fusion Gate"
  • "Future Fusion"
  • "Gemknight Fusion"
  • "Instant Fusion"
  • "Miracle Fusion"
  • "Miracle Synchro Fusion
  • "Overload Fusion"
  • "Parallel World Fusion"
  • "Power Bond"
  • "Scrap Fusion"
  • "Speed Spell - Speed Fusion"
  • "Super Polymerization"
  • "Vehicroid Connection Zone"

Yu Gi Oh! Anime[]

In the second season of the Yu-Gi-Oh! anime, it is stated Fusion Monsters cannot attack the same turn they are summoned. This is exemplified in episode 65, when Strings uses the Magic Card "Quick Attack" on "Humanoid Worm Drake" to bypass that rule in his duel against Yami Yugi.

In actuality, the rule only exists in the anime (see Battle City Rules). Under TCG/OCG rulesets, Fusion Monsters are allowed to attack the turn they are summoned.

v  d  e

Gameplay and Glossary

Fusion Summon

Can you Fusion Summon from your hand

A Fusion Summon in Yu-Gi-Oh! VRAINS.

Japanese

融 (ゆう) 合 (ごう) 召 (しょう) 喚 (かん)

Japanese (ruby)

ゆうごうしょうかん

Japanese (base text)

融合召喚

Japanese (romanized)

Yūgō Shōkan

English

Fusion Summon

Other names
  • French: Invocation Fusion
    Verb: Invoquer par Fusion
  • German: Fusionsbeschwörung
    Verb: beschwören als Fusionsbeschwörung
  • Italian: Evocazione per Fusione
    Verb: Evocare tramite Fusione
  • Portuguese: Invocação-Fusão
    Verb: Invocar por Invocação-Fusão
  • Spanish: Invocación por Fusión
    Verb: Invocar por Fusión
  • Korean: 융합 소환 (融合召喚) Yunghap Sohwan
  • Traditional Chinese: 融合召喚 Rónghé Zhàohuàn / Jung4 hap6 Ziu6 wun6

A Fusion Summon (融 (ゆう) 合 (ごう) 召 (しょう) 喚 (かん) Yūgō Shōkan) is the act of Special Summoning a Fusion Monster from the Extra Deck using the effect of a card that states that it performs a Fusion Summon.

How to Fusion Summon

A player can Fusion Summon a Fusion Monster from the Extra Deck by activating a card or effect that performs a Fusion Summon. When that effect resolves, the player uses appropriate Fusion Materials listed on a Fusion Monster by moving them from some location(s) to another location, as specified by the effect performing the Fusion Summon (usually sending them to the Graveyard; as in the implicit case of "Polymerization" and other effects stating "using monsters as Fusion Materials"). After that, the player Summons the Fusion Monster from the Extra Deck to an unoccupied Main Monster Zone or an Extra Monster Zone in face-up Attack or Defense Position.

Even if all appropriate Monster Zones are occupied, a Fusion Monster can still be Fusion Summoned as long as at least one of the Fusion Materials used is in one of these Zones, so that there is an available Zone when the Fusion Monster is Summoned.

List of cards that Fusion Summon

Example

Example A: Normal method with "Polymerization"

Example B: Using Fusion Substitutes

Example C: Using a monster as both a Fusion Material and to conduct a Fusion Summon

Can you Fusion Summon from your hand

Can you Fusion Summon from your hand

Effects

Like other Extra Deck monsters, if a Fusion Monster is not Fusion Summoned first, it cannot be Special Summoned from the Graveyard or while banished (unless it specifies another way to properly Special Summon it, in which case it must first be Summoned that way).

Anime

While visual depictions of Fusion Summons have varied significantly among the different anime series, most generally show the Fusion Materials, or their cards, being warped into particles or forms of energy in a spiral direction, which then merge with each other within a spiraling portal, from which the Fusion Monster emerges. It is not until Yu-Gi-Oh! ARC-V where a standardized version of this method is adopted for all Fusion Summons, with the portal consisting of blue and orange swirls of energy, referencing the artwork of "Polymerization", and the Fusion Material Monsters transforming into differently colored forms of energy (usually the colors being contrasting ones like blue/red, yellow/violet, etc.), which then swirl together into a spiral before entering the portal. Fusion Summon practitioners usually clasp their hands together at the moment the monsters combine, seemingly mirroring that the materials become one.

Prior to ARC-V, another depiction of Fusion Summon, notably used for "Dark Paladin" and "Dragon Knight Draco-Equiste", shows the Fusion Materials being engulfed in a sphere of energy, which then disperses to reveal the Fusion Monster. Other times, the Fusion Monster emerges from a fierce whirlwind.

In Yu-Gi-Oh! VRAINS, when a Fusion Summon is performed, the Fusion Materials turns into streams of colored particles gathering at a singular point, which bursts into multiple colored vortexes. The vortexes then combine into one, and become a single color, and the particles assemble into the Fusion Monster[1]. For each Fusion Material, there are always red and blue vortex, and additional color are added for each added Material, starting with green, and then yellow.

In the Yu-Gi-Oh! anime, under Battle City Rules, which applied during the Battle City tournament, Fusion Monsters cannot attack the same turn they are Summoned. This is exemplified in episode 65, when Strings uses "Quick Attack" on "Humanoid Worm Drake" to bypass that rule in his Duel against Yami Yugi. This rule does not exist in the OCG/TCG and was removed for all subsequent series.

In Yu-Gi-Oh! ARC-V, a Fusion Summon performed using Fusion Materials that have been previously Pendulum Summoned is referred to as a "Pendulum-Fusion".

Trivia

  • To date, Fusion Summoning has been featured in every Yu-Gi-Oh! series (Duel Monsters, GX, 5D'S, ZEXAL, ARC-V, and VRAINS).
    • A variant of Fusion Summon is also featured in Rush Duel and Yu-Gi-Oh! SEVENS.

References

  1. Yu-Gi-Oh! VRAINS episode 054: "Game of Drones"

See also

  • Contact Fusion
  • Fusion Monsters
  • Fusion Materials
  • Fusion Substitute Monsters
  • Fusion Deck Zone
  • Fusion Deck
  • Extra Deck

  • v
  • e

Gameplay and terminology

Card layout

  • Colors
  • Artwork
    • Original
    • Alternate
  • Attribute
  • Property
  • Level (Negative†) / Rank / Link Rating
    • Original
  • Card Number
  • Type
  • Ability
  • Pendulum Scale
  • Link Arrow
  • Card text
    • Pendulum Effect
    • Material
    • Card effect
  • ATK / DEF
    • Original
  • Passcode
  • Limitation text
  • Eye of Anubis Hologram
  • Card backing
  • QR code
  • Abbreviated names
  • Renames
  • Modified artworks
  • Errata
    • Simplified Effect Text
    • Problem-Solving Card Text
  • Misprint

Rarities

  • Common
  • Normal Rare / Short Print
  • Rare
  • Super Rare
  • Ultra Rare
  • Secret Rare
  • Ultimate Rare
  • Holographic Rare / Ghost Rare
  • Parallel Rare
  • Gold Rare
  • other rarities...
  • 1st Edition
  • Unlimited Edition
  • Limited Edition
  • Duel Terminal Edition
  • Case Topper
  • Giant Card
  • Official Proxy
  • Cover card

Statuses

  • Legal
    • Unlimited
    • Semi-Limited
    • Limited
    • Forbidden
  • Illegal
  • Format
    • Advanced
    • Traditional
  • Status lists...

Card types
Monster
Alignments†

  • Divine
  • Earth
  • Fire
  • Forest
  • Thunder
  • Water
  • Wind
  • Black Magic
  • Demon Magic
  • Illusion Magic
  • White Magic

Attributes

  • DARK
  • DIVINE
  • EARTH
  • FIRE
  • LAUGH†
  • LIGHT
  • WATER
  • WIND

Types

  • Aqua
  • Beast
  • Beast-Warrior
  • Charisma†
  • Creator God
  • Cyberse
  • Dinosaur
  • Divine-Beast
  • Dragon
  • Fairy
  • Fiend
  • Fish
  • Insect
  • Machine
  • Plant
  • Psychic
  • Pyro
  • Reptile
  • Rock
  • Sea Serpent
  • Spellcaster
  • Thunder
  • Warrior
  • Winged Beast
  • Wyrm
  • Zombie
  • Black Magic†
  • Celestial Warrior
  • Cyborg†
  • Dragon Magic†
  • High Dragon†
  • Galaxy
  • Human†
  • Illusion Magic†
  • Immortal†
  • Magical Knight†
  • Omega Psychic
  • Sea Beast†
  • White Magic†
  • Yokai†

Monster types

  • Normal
  • Effect
    • Non-Effect
  • Ritual
  • Fusion
  • Synchro
    • Dark†
    • Accel†
    • Delta Accel†
    • Limit Over Accel†
  • Xyz
  • Pendulum
  • Link
  • Token
  • Spell†
  • Trap
    • Field†
    • Pseudo

Monster subtypes

  • Tuner
    • Dark†
  • Special Summon
  • Armor†
  • Plus†
  • Minus†
  • Plus Minus†

Abilities

  • Flip
  • Toon
  • Spirit
  • Union
  • Gemini

Spell

  • Normal
  • Continuous
  • Field
  • Equip
  • Quick-Play
  • Ritual
  • Link†

Trap

  • Normal
  • Continuous
  • Counter
  • Field†
    • Monster†
  • Equip†

Other†

  • Equip
  • Illusion
  • Ritual
  • Speed Spell
    • Normal
    • Quick-Play
    • Ritual
  • Trap Spell
    • Normal
    • Continuous
  • Virus
    • Normal
    • Field
  • Non-game
    • Character
    • Checklist
    • FAQ
    • Strategy
    • Tip

Related

  • Archetype
  • Series
  • Card evolutions
  • Support
    • Anti-support
  • ?
  • ???†
  • ∞†

Game
mechanics
General

  • Match
  • Duel
  • DRAW
  • Surrender
  • LP
  • Counter
  • Damage
    • Battle
      • Piercing
    • Effect
  • Card limits
    • Deck
      • Minimum
      • Maximum
    • Hand
    • Three-card rule
  • Spell Speed
  • Position
    • Face-down
    • Face-up
    • Battle position
      • Attack Position
      • Defense Position
  • Public knowledge

Areas

  • Deck
    • Main
    • Extra
    • Side
  • Field
    • In Play
  • Hand
  • Graveyard
  • Banished
  • Limbo†
  • Attached

Zones

  • Deck
  • Extra Deck
  • Monster
    • Main Monster
    • Extra Monster
  • Spell & Trap
  • Field
  • Pendulum
  • Column

Turns

  • Count
  • Player
  • Phase
    • Draw
      • Normal draw
    • Standby
    • Main 1
    • Battle
      • Start Step
      • Battle Step
      • Damage Step
        • Damage calculation
      • End Step
    • Main 2
    • End

Actions

  • Owner
  • Possess
    • Control
  • Look
  • Reveal
    • Pick up a card
      • Excavate
  • Add a card
    • Draw a card
  • Shuffle
  • Cut
  • Random
  • Summon
  • Set
  • Flip
  • Change battle position
  • Send
  • Discard
  • Tribute
  • Destroy
    • By battle
  • Banish
  • Attach
    • Detach
    • Transfer
  • Equip
    • Unequip
  • Leave the field
  • Bounce
  • Spin
  • Return
  • Linked
    • Co-linked
    • Extra Link
  • Points to
  • Attack
    • Direct
    • Target
    • Replay
    • Double†
  • Battle
  • Activate
    • Pay
    • Declare
    • Select
      • Target
  • Respond
  • Chain
    • Link
  • Resolve
  • Unaffected
  • Negate

Card effects
Types

  • Condition
    • Archetype
    • Archetype-exclusion
    • Level
    • Name
    • Rank
    • Summoning
      • Common
      • Normal
      • Special
      • Fusion
        • Strict
      • Ritual
    • Victory
  • Cost
    • Maintenance cost
  • Monster
  • Continuous
    • like
  • Ignition
    • Like
  • Quick
    • Like
  • Trigger
    • Like
    • Flip
      • Pseudo
  • Unclassified
    • Control only one
      • Field-Unique
    • Match winner
    • Summon monster
    • Unconfirmed
  • Mandatory
  • Optional
  • Lingering
  • Once per turn

Speeds

  • Spell Speed 1
  • Fast effect
    • Spell Speed 2
    • Spell Speed 3

Timing

  • Game state
  • Priority
  • Fast effect timing
    • Post-resolution window
    • Summon negation window
    • Summon response window
    • Attack declaration window
  • SEGOC
  • Missing the timing

Summoning
Types

  • Normal
    • Tribute
  • Set
    • Normal
    • Tribute
  • Flip
  • Special
    • By own condition
    • Fusion
    • Ritual
    • Synchro
    • Xyz
    • Pendulum
    • Link
  • Contact Fusion†
  • Transformation†
  • Double Tuning†
  • Dark Synchro†
  • Phantom Synchro†
  • Accel Synchro†
    • Delta†
    • Limit Over†
  • Xyz Evolution†
    • Rank-Up†
    • Rank-Down†
  • Cross Xyz†
  • Dimension†
  • Integration†
  • Overscale Pendulum†
  • Transcendent Pendulum†
  • Reincarnation Link†

Mechanics

  • Summoning Rules
    • Double Tributer
  • Material
    • Fusion
      • Substitute
    • Synchro
      • Substitute
    • Xyz
    • Link
  • Normal Summon Monster
  • Special Summon-only
    • Nomi
  • Ignoring its Summoning conditions

Other

  • Activation & Targeting Eligibility
  • Activation requirement
  • Difference between Costs and Effects
  • Chains, Activation, and Resolution
  • Chaining to your own Cards
  • Counter Traps and Chains
  • Summons & Chains
  • Engine
    • Draw
  • Advantage
    • Card
    • Field
    • Hand
  • One Turn Kill
    • First
    • Zero
  • Lockdown
  • Loop
    • Controlled loop
    • Infinite loop
  • "Negate" vs. "Destroy" and Continuous Cards
  • Negating Continuous Card Costs
  • Fusion Material Monsters & Ritual Spell Tributes

† Does not exist or is not official in the OCG or TCG
See also {{Card lists}} and {{Monsters and Monster Cards}}

Can you Fusion summon from hand and field?

To Fusion Summon using "Polymerization" you must have the Fusion Material listed on the Fusion Monster in your hand or on your side of the field or a combination of both.

Can you Fusion summon ritual monsters from your hand?

Ritual Monsters are Special Summon-only monsters. This means that they cannot be Normal Summoned or Tribute Summoned from the hand and cannot be Special Summoned from the Graveyard or while banished unless they were first Ritual Summoned (even with a card like "Fulfillment of the Contract").

Do monsters have to be face up to fusion summon?

Face-down monsters on the field can be used as Fusion Materials, as long as they are controlled by the player performing the Fusion Summon and the card performing the Summon allows it.

Can you Fusion destiny from hand and deck?

Fusion Destiny is a great Normal Spell Card that does its job very well. It lets you Fusion Summon any one Fusion Monster listing a Destiny Hero monster from your Extra Deck using materials from your hand or deck.