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Reason: Axolotl can help player Healing
This article is about regaining health. For the status effect that instantly heals, see Instant Health. For the status effect that gradually heals, see Regeneration. For healing in Minecraft Earth, see MCE:Health. For other uses, see Healing (disambiguation).
Healing is the mechanic of regaining lost health.
Natural regeneration[]
Natural healing can be deactivated using the command /gamerule naturalRegeneration false or from the world option.
Hunger[]
Whenever a
player's hunger is 18 (
Saturation healing[]
If the player's hunger bar is completely filled and they have left over saturation, this saturation gets drained, healing at a rate of
2
Peaceful difficulty[]
When the difficulty is set to Peaceful, the player regenerates at a standard rate of 1
Artificial regeneration[]
Potions[]
The player can drink a potion to regain health immediately or over time.
Potion of Healing[]
The potion of Healing instantly regenerates
4
Brewing scheme:
Glistering melon slice + Awkward potion | Regenerates
4 | Instant |
It can also be turned into a lingering potion that heals up to
10
Brewing scheme:
Dragon's Breath + Splash Potion of Healing | Regenerates 2 | Instant Health 0:05 |
Potion of Regeneration[]
The potion of Regeneration heals
1
Brewing scheme:
Ghast
tear + Awkward Potion | Regenerates health over time. | Regeneration 0:45 |
In Bedrock Edition Adding gunpowder to make splash potion decreases its duration, making healing less effective. Splash potion of regeneration heals
1
Adding Dragon Breath on splash potion to make lingering
potion. Lingering potion of regeneration heals 1
Tipped arrow[]
Tipped arrow shots from a bow, crossbow, or dispenser inflict arrow damage and a status effect. Arrows of healing give the same effect as its potion
(4
Golden apple[]
A golden apple can heal the player in different ways:
Totem of undying[]
When used, a totem of undying prevents the player's death and
provides Regeneration II for 45 seconds, restoring
36
Suspicious stew[]
Beacon[]
When a beacon is upgraded to the highest level, it can be configured to provide the Regeneration status effect. As long as a player is within the radius of such a beacon, they regenerate
1
Mob healing[]
In contrast to the player, most mobs don't heal by themselves. Nevertheless, there are several ways to heal animals and monsters.
Potions[]
Most mobs are healed by potions of Healing and Regeneration just like the player.
On the other hand, undead mobs take damage from these potions, and healing them requires a potion of Harming. Potions of Regeneration or Poison don't affect undead mobs at all.
Regeneration[]
Rideable animals like horses,
donkeys, mules, skeleton horses and llamas automatically regenerate at a slow rate of about
2
Spider[]
In Java Edition, spiders on Hard difficulty can spawn with permanent positive status effects, which can include regeneration, making the spider gradually recover health.
Villager[]
Villagers gain 10 seconds of regeneration when new trades are unlocked. Additionally in Bedrock Edition, villagers recover health when waking up from bed every morning.
Iron golem[]
Iron golems can be healed using iron ingots by right-clicking on them, restoring their health
by 25
Witch[]
Witches use potions of Healing to heal themselves. Additionally, witches throw splash potions of Healing or Regeneration at illagers during raids.[Java Edition only]
Feeding[]
Some animals can also be fed in order to recover a set amount of hitpoints. The following animals can be fed:
Tamed Wolf | 20 | Pufferfish[BE
only] Tropical Fish[BE only] | 1 |
Raw Cod[BE only] Raw Salmon[BE only] Raw Mutton | 2 | ||
Raw Chicken | 1 2 | ||
Raw Porkchop Raw Beef Raw Rabbit | 2 3 | ||
Rotten Flesh | 2 4 | ||
Cooked Rabbit | 2 5 | ||
Cooked Cod[BE only] | 5 | ||
Cooked Chicken | 1 6 | ||
Cooked Mutton | 2 6 | ||
Cooked Salmon[BE only] | 6 | ||
Cooked PorkchopSteak | 2 8 | ||
Rabbit Stew[BE only] | 10 | ||
Horse Donkey Mule | 15 | Sugar | 1 |
Wheat | 2 | ||
Apple | 3 | ||
Golden Carrot | 4 | ||
Golden Apple | 10 | ||
Hay Bale | 20 | ||
Llama | 15 | Wheat | 2 |
Hay Bale | 10 | ||
Tamed Cat | 10 | Raw Cod Raw Salmon | 2 |
Feeding wolf pups not only restores lost health but can also increase their total health from the usual
8
Boss healing[]
Ender dragon[]
The ender dragon gets healed by the end crystals on the obsidian pillars in the End. If a crystal gets destroyed during the healing phase, though, the dragon takes 10 (5 hearts) damage instead.
Wither[]
The wither permanently regenerates its health. If an undead mob (including a wither) gets hit by a blue wither skull, they also get healed by the provided Wither effect.
History[]
Added the golden
apple, which heals 20 |
Added hunger and saturation. Food now refills the hunger bar, instead of directly recovering health. |
Golden apples now give Regeneration I for 30 seconds instead of
20 |
Added potions of Healing and Regeneration. |
Added a second kind of golden apples that can be crafted using blocks of gold. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes. |
Added beacons. They can be configured to provide Regeneration I. |
Added horses, which regenerate slowly by themselves. |
They can be fed using sugar, wheat, apples, golden carrots and golden apples. |
Natural health regeneration now consumes hunger. |
Added game rule naturalRegeneration. |
Hay bales can now be fed to
horses, healing them by
20 |
The enchanted golden apple now provides Regeneration II instead of Regeneration V, as well as Absorption IV instead of Absorption I. |
Health now regenerate based on your saturation. |
Enchanted golden apples can no longer be crafted, but are found only in desert temples, strongholds, and mineshafts. |
Exhaustion values changed, Healing now takes even more Hunger. |
Added llamas, which regenerate health slowly. |