In the new update for Remnant From the Ashes players are getting new ways to customize their characters look with the addition of Armor Skins. These cosmetic skins can be purchased by using the new in-game currency called Glowing Fragments which can be earned by defeating bosses on Hard or higher difficulties. To learn more about this process check out our how to purchase armor skins in Remnant From the Ashes guide below.
How to Earn Glowing Fragments
Glowing Fragments are a new currency players can collect in Remnant From the Ashes. This new currency can be earned by defeating bosses on Hard or higher difficulties. When you defeat a boss on Hard or higher difficulties you will earn Glowing Fragment for your troubles.
Purchase Armor Skins from Whispers with Glowing Fragments
Once you have a number of Glowing Fragments you will want to head to a new NPC called Whispers in Ward 13. Whispers can be found in the room to the west of the crystal checkpoint. Speak to this new and ask to see his wares to view the available armor skins. To buy armor skins you will need a combination of credits and Glowing Fragments. Note you also need the underlying armor pieces you wish to customize.
That’s all you need to know to purchase Armor Skins in Remnant From the Ashes. Have you purchased any of them? Think any skins look particularly good? Let me know in the comments below. Keep it locked to HTR for more Remnant From the Ashes content.
Thoughts on our how to purchase Armor Skins in Remnant From the Ashes guide? Drop them in The Pit below.
Armor in Remnant: From the Ashes consists of three pieces, Head Armor, Body Armor, and Leg Armor which together, form a set. Each armor set possesses a unique bonus which increases when equipping additional pieces of the set. Amour pieces may be found from crates/chests, in various locations, purchased from Merchants, and by crafting it.
This page indicates a list of all the Armor Sets in Remnant: From the Ashes which will include its description and values. You can find detailed information on its location and properties on each individual pages linked below.
- Each piece consists of a set that has a unique Skill which grants various buffs and effects.
- Players can equip and change their desired armor on the fly by opening the character menu.
- These can be upgraded by crafting to increase its attributes.
- Armor sets fall into Light, Medium, Heavy or Ultra Heavy sets, which determines a player's overall Encumbrance.
You can buy Armor Skins by talking to Whispers at Ward 13 next to Root Mother. They are bought with Glowing Fragments.
Armor Sets in Remnant: From the Ashes
* You can click on the table's heading to sort the list alphabetically, and by armor and weight values.
Armor Set | DLC Skins | Base Armor | Max Armor | Total Weight | Set Bonus | Bonus Values | Content Needed |
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| 31 | 362 | 14 | Increases chance to get materials from destroying breakables. Increases the amount of scrap picked up by 20%. | 1 Piece: +10% Chance | Base Game |
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| 38 | 376 | 20 | Perfect Dodging increases Firing, Melee, Reload, and Evade Speed for 20 seconds. Slightly increases Evade Window. | 1 Piece: +7.5% Speed Boost | Base Game |
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| 35 | 370 | 17 | Chance to replace spent bullet on hit. Increases Ammo acquired on pickup by 25%. | 1 Piece: 10% Chance 2 Pieces: 20% Chance 3 Pieces: 35% Chance | Base Game |
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| 73 | 446 | 65 | After avoiding damage for 15s, armor hardens 1x per piece granting damage reduction. Damage removes a stack. If all stacks are removed, gain 10% bonus Movement Speed per piece (30% Max) for 5s. Increases Total damage from all sources by 5% per piece. | 1 Piece: +7.5% Reduction, 1x 2 Pieces: +15% Reduction, 2x 3 Pieces: +25% Reduction, 3x | Swamps of Corsus |
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| 43 | 386 | 22 | Increases Weapon Mod duration. Mod Power is generated slowly over time. | 1 Piece: +30% Mod Duration | Base Game |
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| 52 | 404 | 32 | Sprinting for 1s. Evading, or sliding adds 1 stack of inertia. Inertia stacks increase Ranged and Melee damage. Max 5 Stacks. Lasts 10 seconds. Increases Stamina Regen by 15 per second. | 1 Piece: +1.5% Damage per Stack | Base Game |
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| 41 | 382 | 21 | Dragon Hearts increases the Total damage dealt by all allies standing within 40 meters for 30 seconds. Gives a 25% chance to not consume a Dragon Heart. | 1 Piece: 7.5% Damage | Base Game |
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| 42 | 384 | 21 | Increases total Ranged and Weakspot damage. Reduces Spread of firearms by 20%. | 1 Piece: +5% Ranged/Weakspot Damage | Base Game |
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| 58 | 416 | 49 | Increase Total Weapon Mod damage. Refunds 10% of Mod Power on use. | 1 Piece: +15% Damage 2 Pieces: +30% Damage 3 Pieces: +50% Damage | Swamps of Corsus |
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| 101 | 502 | 90 | 3-Piece: Reduces base incoming damage by 10%. Gain an additional 10% per 10% Max Health missing. Max 5 stacks. | 1 Piece: -25% Stamina Cost 2Pieces: - 1 Stagger Reduction 3 Pieces: +10% Damage Reduction per Stack | Base Game |
|
| 56 | 412 | 38 | Subsequent Ranged or Melee hits against the same enemy increases wearer's Total damage dealt to that enemy. Effect degrades over time. Melee Speed and Fire Rate is increased by 5%. | 1 Piece: +10% Maximum Damage 2 Pieces: +20% Maximum Damage 3 Pieces: +35% Maximum Damage | Base Game |
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| 69 | 438 | 59 | Critical hits increase Crit Chance and Crit damage for 3 seconds, stacking up to 10 times. Recoil is reduced by 15%. | 1 Piece: +0.75% Crit Chance and Damage 2 Pieces: +1.5% Crit Chance and Damage 3 Pieces: +3% Crit Chance and Damage | Base Game |
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| 59 | 418 | 50 | Ammo, Iron, Scrap pickups increase Total Ranged and Melee damage dealt, and reduce incoming damage. Stacks 10x. Lasts 30s. At or below 50% Health, pickups grant 2 stacks. Taking direct damage removes 1 stack. Pull Scrap and Iron materials towards the wearer. | 1 Piece: +0.5% Damage per Stack | Subject 2923 |
|
| 57 | 414 | 41 | Increases Total damage from all sources dealt by wearer to enemies within 5 meters. Receive 15% less damage from enemies within this range. | 1 Piece: +7.5% Damage | Base Game |
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| 53 | 406 | 34 | Reloading increases the Total damage dealt to the next enemy hit with that weapon. Lasts 10 seconds. Reload speed is increased by 10%. | 1 Piece: +7.5% Damage | Base Game |
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| 67 | 434 | 55 | At full health, gain a Regrowth stack every 3 seconds which increases Total outgoing Melee and Weapon Mod damage. Stacks 10x. Taking damage removes 1 stack. Regenerates 0.334 Health per second. | 1 Piece: +0.75% Damage Boost per Stack | Base Game |
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| 70 | 440 | 63 | After 5 seconds, gain a boost that increases Total damage from all sources. Taking damage transfers the boost from Damage to Damage Reduction for 5 seconds. Standing Aim Movement Speed is increased by 25%. | 1 Piece: +7.5% Damage Boost | Base Game |
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| 71 | 442 | 64 | Dragon Hearts are no longer consumed for healing. They instead increase Ranged and Melee damage, grant lifesteal, and drain 200% health over 30s. Kills heal 5% over 3s. | 1 Piece: +10% Damage, +1% Lifesteal | Subject 2923 |