STEM Fuse–GAME:ITUnit 1Worksheet: “Gaming Can Make A Better World”Name:______________________________________Date:_______________Follow along with the “Gaming Can Make A Better World” video and answer the following questions.1.How many hours a week does the world spend playing games?_____________________2.According to the presenter, Jane McGonigal, how many hours/week should we be playinggames?_______________________3.During the presentation there is a slide of a gamer making a unique face. What is that face called?_______________________4.Which online game is specifically mentioned as an example?_____________________5.Since 1994 the total amount of time spent playing World of Warcraft = how manyyears?_______________________6.How many hours does the average American person spend playing games by age 21?
We spend three billion hours a week playing online games, but game designer Jane McGonigal thinks this isn't enough. In fact, she thinks we should be playing games for at least 21 billion hours a week for the next ten years.
For over ten years McGonicall has been designing online games. She wants to convince more people to spend more time bigger and better games. Why? She believes that playing online games might help solve global problems like poverty, climate change and obesity.
Write a full sentence response in your notebook to the following questions.
1. How often does McGonigal think we should be playing online games?
2. What kinds of problems does McGonigal think online games can help solve?
GAMING CAN MAKE A BETTER WORLD
Critical Thinking
1. Reflecting: Would you like to play World Without Oil or Superstruct? Why or why not? Write your answer and then discuss with a partner.
2. Evaluating: Do you agree that gamers have 'superpowers' and are a resource that we can use to solve problems? Write your answers and then discuss your reasons with a partner.
Project
A. Work with a partner. You have been hired by the institute for the future to come up with a proposal for an online game that can have a positive impact on the world.
You need to decide:
- on a global issue. Some ideas include reducing climate change, fighting epidemics, resource shortages (water, oil, trees, ect.)
- the games goal; how the game works, what do gamers need to do?
- the title of the game
B. Work with two other pairs
- Give your presentation. Explain your proposal.
- Which proposal is the most likely to receive funding from the Institute for the Future?
Explore more
Read "10 online games.... with a social purpose on the TED Blog. What are some other games that help people think about big real-world problems?
- English ESL Video Lessons
- Grammar Practice
- General grammar practice
- Phrasal verbs
Video quiz details
Task Description
Listen to the talk and find the phrasal verbs as they are being used in the context of this topic.
Video details
Scene summary
In this TED Talk from 2010, Jane McGonigal explains why we should play more video games.
Video length
20 minutes 32 seconds
Video genre
Lectures (e.g. TED talks)
Language goals
Grammar topic
Level
The above lesson is a great teaching resource for:Advanced (C1)
Student type
This resource is intended for:Adults
Language Exam
Quality check
Quality not yet verified by the community.
Sensitivity
This resource does not contain any images, words or ideas that would upset a reasonable person in any culture.
Copyright license
Upload date
9/7/2020
Video quiz questions (printable)
1. Fill the gap.
He wanted to capture the emotion of gaming, so hea camera in front of gamers while they were playing.
2. Fill the gap.
… the most likely to stick with a problem as long at it takes, toafter failure and try again.
3. Fill the gap.
The first thing is whenever youin one of these online games,
4. Fill the gap.
You guys have heard of, +1 strength, +1 intelligence.
5. Fill the gap.
When Ithis stage, I'm not going to have +1 speaking, and +1 crazy idea, +20 crazy idea.
6. Fill the gap.
93 million years ago was when our earliest primate human ancestors.
7. Fill the gap.
… because itthat by spending all this time playing games, we're actually changing what we are capable of as human beings.
8. Fill the gap.
… we have an entire parallel track of education,
9. Fill the gap.
" Because if we couldthat, we would have a virtually unprecedented human resource on our hands.
10. Fill the gap.
Here are the four things Iwith.
11. Fill the gap.
And so, playing a game together actuallybonds and trust and cooperation.
12. Fill the gap.
It's because we know, when we're playing a game, that we're actually happier working hard than we are relaxing, or.
13. Fill the gap.
Okay, so these are four superpowers thatto one thing:
14. Fill the gap.
So, according to Herodotus, they invented dice games, and theya kingdom-wide policy:
15. Fill the gap.
… and they wouldin search of a new place to live,
16. Fill the gap.
… they had half the civilizationin search of a new world, so that's where I get my 21 billion hours a week of game-play from.
18. Fill the gap.
Challenge yourself to see how you would survive," most of our players havethe habits that they learned in this game.
19. Fill the gap.
Theywith 500 insanely creative solutions that you can go online, Google "Superstruct," and see.
20. Fill the gap.
So, I'm going tonow.
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