Can you starve to death in Minecraft normal mode

You can gather animals together by luring them with specific items. For example, chickens will follow a player holding seeds. Then, you can house these animals near their base and breed them to ensure a constant food supply. For a vegetarian alternative, use a hoe to set up various crops, from wheat to carrots. As long as you remember to maintain these farms regularly, you won't have to worry about hunger anytime soon.

Hunger is a player-specific feature of Minecraft that regulates player's certain abilities (health regeneration and the ability to sprint) the value of which is managed by the player's activity.

Contents

  • 1 Description
  • 2 Mechanics
    • 2.1 Effects of hunger
    • 2.2 Exhaustion level increase
    • 2.3 Food level and saturation level restoration
  • 3 Food poisoning
  • 4 Achievements
  • 5 Video
  • 6 History
  • 7 Issues
  • 8 References

Description[]

The player's hunger value is shown on the heads-up display in the form of a hunger bar (or food bar), which is similar to the health bar (located above the hotbar), located opposite to it and represented by ten drumsticks (

× 10). One half of a drumstick (
) represents one hunger point or half-unit of hunger, thus the full bar consists of twenty hunger points. It is replenished by eating food, and decreased by player's actions such as sprinting, digging or attacking.

Various levels of player's hunger control health regeneration (or depletion) and the ability to sprint. When hunger is at 18 (

), the player's health regenerates. If it falls to 6 (
), the player loses the ability to sprint. If the hunger bar is at zero, the player's health depletes. The specific effects are described in the Effects of hunger section. The hunger value does not drain on Peaceful difficulty and regenerates if it is not at the maximum value.

An important aspect of hunger not shown on the hunger bar is called food saturation and controls the decreasing of the hunger value. It depends on what the player has eaten last. There is also a food exhaustion value that controls the decreasing of the food saturation level. How exactly they control the overall hunger value is described in more depth in the Mechanics section.

See also:  § Food poisoning

Certain foods have a chance of inflicting the Hunger effect on the player upon consumption, causing the player's food bar to deplete faster and turn a yellow-green color (

). These foods are pufferfish, raw chicken (30% chance), and rotten flesh (80% chance). A husk can also give the player the Hunger effect upon being attacked by one.

Mechanics[]

The hunger system utilizes four variables to control players' abilities, the values of which are stored in the player.dat format:

  • foodLevel: The player's current hunger level, shown on the hunger bar. Its initial value on world creation or respawn is 20 (
    × 10)
    .
  • foodSaturationLevel: The player's current saturation level, which determines how fast foodLevel depletes and is controlled by the kinds of food the player has eaten. Its maximum value always equals foodLevel's value and decreases with foodLevel. Its initial value on world creation or respawn is 5.
  • foodTickTimer: This variable is used when foodLevel either exceeds 17 (
    ), or is at zero. It increases on every tick, and whenever it reaches 80 (4 seconds), it resets to zero and 1
    is added or deducted, depending on whether the player is saturated or starving. If the player has a full 20 (
    × 10)
    , 1⁄6 of 1
    times the player's foodSaturationLevel is restored, up to a maximum of 1
    , when foodTickTimer reaches 10 (1⁄2 second), and foodTickTimer is reset to zero.
  • foodSaturationLevel0: The player's current exhaustion level, which determines how fast the foodSaturationLevel depletes. Its value is increased by the player's actions (see Exhaustion level increase for specific values). The initial value is zero. When it reaches a value of at least 4, the total value is decreased by 4 and one point is subtracted from foodSaturationLevel, or foodLevel if foodSaturationLevel is at zero.

The above variables can be queried in-game with the following command: foodSaturationLevel5‌[Java Edition only].

As a visible sign that the saturation is used up, the hunger bar starts to shake or jitter periodically. When the saturation level is at zero, once the exhaustion value reaches 4, the total hunger value is decreased by 1 (

). Eating food replenishes both hunger and saturation levels (see Food level and saturation level restoration for specific values), with the hunger level being replenished first, which also increases the maximum allowed saturation level. For example, if a golden carrot (giving 6 (
)
and 14.4 saturation points) is eaten by a player whose hunger bar is at 9 (
)
and saturation is below 1, its value increases to 15 (
), and the golden carrot's saturation potential is fully used. However, if the hunger level is 8 (
)
, its value increases to 14 (
) and only 14 saturation points are used.

Effects of hunger[]

Various hunger levels lead to various effects on the player:

  • When the hunger bar is at 20 (
    ) and there is any saturation left, health regenerates 1
    every 1⁄2 second.‌[Java Edition only]
  • When the hunger bar is at 18 (
    ) or more, health slowly regenerates 1
    every 4 seconds.
    • When the player is damaged with 18 (
      × 9)
      or more, health regenerates 2
      for one time.‌[Bedrock Edition only]
  • When the hunger bar is at 17 (
    ) points or below, the player does not naturally regenerate health.
  • If the hunger bar is at 6 (
    )
    points or below, then the player cannot sprint.
  • When the hunger bar is at 0 (
    )
    , the player's health depletes at a rate of 1
    every 4 seconds (this makes sleeping impossible). On Easy difficulty, the player's health stops dropping at 10
    , on Normal, it stops at 1
    , and on Hard, it keeps draining until either the player eats something or starves to death. Resistance and armor do not reduce starvation damage.[1]

Switching to Peaceful difficulty eliminates all penalties above, and rapidly restores the player's hunger bar and health.

Exhaustion level increase[]

Any action not listed here does not increase exhaustion level. For example, normal walking doesn't increase exhaustion, and therefore does not decrease saturation or the food bar.

ActionExhaustion
level increaseUnitsSwimming0.01per meterBreaking a block0.005per block brokenSprinting0.1per meterJumping0.05per jumpAttacking an enemy0.1per attack landedTaking damage that is normally protected by armor0.1per distinct instance of damage being receivedHunger0.005per tick, per Hunger status effect levelJumping while sprinting0.2per jumpRegenerating health by having
× 9
or higher and
having gamerule foodSaturationLevel6 set to foodSaturationLevel76.0per 1
healedHunger from raw chicken or rotten flesh, or taking damage from husks.3.0full 0:30 duration of Hunger I, at 0.1 per secondHunger from pufferfish4.5full 0:15 duration of Hunger III, at 0.3 per second

Food level and saturation level restoration[]

Main article: Food

NameIconFood pointsSaturation restoredEffective quality
[note 1]Saturation ratioEffect(s)Source(s)Apple4 (
)
2.46.40.6None
  • Destroyed/despawned oak or dark oak leaves
  • Stronghold altar and storeroom, village weaponsmith and plains house, igloo and bonus chests
  • Receive 4 for 1 emerald at apprentice-level trade of farmer villager
Baked Potato5 (
)
6111.2NoneCooking a potato in a furnace, smoker, or campfireBeetroot1 (
)
1.22.21.2None
  • Harvesting beetroot crops
  • Farmer villager who drop beetroot after harvesting beetroot crop
Beetroot Soup6 (
)
7.213.21.2None
  • Crafting a bowl together with beetroots
  • village snowy tundra house chest
Bread5 (
)
6111.2None
  • Crafting from wheat
  • Dungeon, stronghold altar and storeroom, village, mineshaft, woodland mansion and bonus chests
  • Receive 6 for 1 emerald at novice-level trade of farmer villager
  • Farmer villager who drop bread after harvesting wheat
  • Raid gift from farmer villager‌[Java Edition only]
Cake (slice)2 (
)
0.42.40.2NoneConsume one slice of cakeCake (whole)14 (
× 7)
2.816.80.2None
  • Crafting from wheat, eggs, sugar, and milk
  • Receive 1 for 1 emerald at expert-level trade of farmer villager
  • Buried treasure chest‌[Bedrock Edition only]
Carrot3 (
)
3.66.61.2None
  • Killing zombies
  • Harvesting carrot crops
  • pillager outpost and Shipwreck supply chest
  • bonus chest‌[Bedrock Edition only]
  • Farmer villager who drop carrot after harvesting carrot crop
Chorus Fruit4 (
)
2.46.40.6The player may be teleported randomly, as described at Enderman#Teleportation.Breaking chorus plants. Found in The End.Cooked Chicken6 (
)
7.213.21.2None
  • Cooking a raw chicken
  • Killing chickens with fire
  • Receive 4‌[BE only] or 8‌[JE only] for 1 emerald at novice-level trade from Butcher villager
  • Raid gift from butcher villager‌[Java Edition only]
Cooked Cod5 (
)
6111.2None
  • Cooking a raw cod
  • Killing cod with fire‌[Java Edition only]
  • Killing dolphin with fire
  • Rare drop from guardians and elder guardians when killed with fire‌[Java Edition only]
  • Receive 6 for 1 emerald + 6 raw cod at novice-level trade from fisherman villager
  • buried treasure chest‌[Java Edition only]
Cooked Mutton6 (
)
9.615.61.6None
  • Cooking raw mutton
  • Killing sheep with fire
  • Receive 4 for 1 emerald at apprentice-level trade from butcher villager
  • Raid gift from butcher villager‌[Java Edition only]
Cooked Porkchop8 (
)
12.820.81.6None
  • Cooking a raw porkchop
  • Killing pigs or hoglins with fire
  • Receive 3‌[BE only] or 5‌[JE only] for 1 emerald at apprentice-level trade from butcher villager
  • Raid gift from butcher villager‌[Java Edition only]
Cooked Rabbit5 (
)
6111.2None
  • Cooking raw rabbit
  • Killing rabbits with fire
  • Receive 5 for 1 emerald at apprentice-level trade from butcher villager‌[Bedrock Edition only]
  • Raid gift from butcher villager‌[Java Edition only]
Cooked Salmon6 (
)
9.615.61.6None
  • Cooking a raw salmon
  • Killing salmon with fire‌[Java Edition only]
  • buried treasure chest‌[Java Edition only]
  • Receive 6 for 1 emerald + 1 raw salmon at apprentice-level trade from fisherman villager
Cookie2 (
)
0.42.40.2None
  • Crafting from wheat and cocoa beans
  • Receive 18 for 3 emerald at journeyman-level trade from farmer villager
Dried Kelp1 (
)
0.6‌[JE only]
0.2‌[BE only]1.6‌[JE only]
1.2‌[BE only]0.6‌[JE only]
0.2‌[BE only]None
  • Smelting kelp in a furnace, smoker, or campfire
  • Crafting from dried kelp block
  • Raid gift from farmer villager‌[Java Edition only]
Enchanted Golden Apple
4 (
)
9.613.62.4* Regeneration II for 20 seconds‌[Java Edition only]
  • Regeneration IV for 30 seconds‌[Bedrock Edition only]
  • Absorption IV for 2 minutes
  • Resistance for 5 minutes
  • Fire Resistance for 5 minutes
  • Desert pyramid, dungeon, woodland mansion, mineshaft, and ancient city chests. This is the only food item in the game that is not renewable.
Golden Apple4 (
)
9.613.62.4* Regeneration II for 5 seconds
  • Absorption for 2 minutes
  • Crafting from an apple and gold ingots
  • Desert pyramid, dungeon, mineshaft, stronghold altar, woodland mansion, igloo, and big underwater ruins chests
Glow Berries2 (
)
0.42.40.2None
  • Collected from cave vines
Golden Carrot6 (
)
14.420.42.4None
  • Crafting a carrot with gold nuggets
  • Receive 3 for 3 emerald at master-level trade from farmer villager
Honey Bottle6 (
)
1.27.20.2Clears Poison
  • Crafting from honey block
  • Collecting from beehives or bee nests
Melon Slice2 (
)
1.23.20.6None
  • Harvesting a melon block
Mushroom Stew6 (
)
7.213.21.2None
  • Crafting with a bowl and one of each mushroom
  • Using a bowl on a mooshroom
Poisonous Potato2 (
)
1.23.20.6Poison for 5 seconds (60% chance)
  • Harvesting potato crops
  • Shipwreck supply chest
Potato1 (
)
0.61.60.6None
  • Killing zombies
  • Harvesting potato crops
  • Farmer villager who drop potato after harvesting potato crop
  • bonus chest‌[Bedrock Edition only]
  • village plains and taiga house, pillager outpost, and shipwreck supply chest
Pufferfish1 (
)
0.21.20.2
(−4.8)[note 2]* Hunger III for 15 seconds
  • Nausea for 15 seconds
  • Poison II for 60 seconds
  • Fishing
  • Killing pufferfish
  • Rare drop from guardians and elder guardian
Pumpkin Pie8 (
)
4.812.80.6None
  • Crafting with a pumpkin, an egg, and sugar
  • Receive 4 for 1 emerald at apprentice-level trade from farmer villager
  • village taiga house chest
  • Raid gift from farmer villager‌[Java Edition only]
Rabbit Stew10 (
)
12221.2None
  • Crafting with a bowl, carrot, baked potato, mushroom, and cooked rabbit
  • Receive 1 for 1 emerald at novice-level trade from butcher villager
Raw Beef3 (
)
1.84.80.6None
  • Killing cows, red mooshrooms, and brown mooshroom
  • village butcher chest
Raw Chicken2 (
)
1.23.20.6
(-2.075)[note 2]Hunger for 30 seconds (30% chance)
  • Killing chickens
  • Cat gift
Raw Cod2 (
)
0.42.40.2None
  • Fishing
  • Killing cod, guardians, elder guardians, dolphins, polar bears
  • Rare drop from guardians and elder guardians
  • village fisher barrel
  • Raid gift from fisherman villager‌[Java Edition only]
Raw Mutton2 (
)
1.23.20.6None
  • Killing sheep
  • village butcher chest
Raw Porkchop3 (
)
1.84.80.6None
  • Killing pigs or hoglins
  • village butcher chest
Raw Rabbit3 (
)
1.84.80.6None
  • Killing rabbits
Raw Salmon2 (
)
0.42.40.2None
  • Fishing
  • Killing salmon and polar bears
  • Rare drop from guardians and elder guardians
  • Raid gift from fisherman villager‌[Java Edition only]
  • village fisher barrel‌[Java Edition only]
  • bonus chest
Rotten Flesh4 (
)
0.84.80.2
(-1.8)[note 2]Hunger for 30 seconds (80% chance)
  • Killing zombies, zombified piglins, zombie villagers, husks, drowned, and zombie horses
  • dungeon, igloo, woodland mansion, small underwater ruins, village temple, shipwreck supply, desert, and jungle pyramid chests
  • Caught as junk from fishing
  • Cat gift
Spider Eye2 (
)
3.25.21.6
(-2.2)[note 3]Poison for 5 seconds
  • Killing spiders and cave spiders
  • Killing a witch
Steak8 (
)
12.820.81.6None
  • Cooking raw beef
  • Killing cows, red mooshrooms, or brown mooshrooms with fire
  • Receive 3 for 1 emerald at journeyman-level trade from butcher villager
  • Raid gift from butcher villager‌[Java Edition only]
Suspicious Stew6 (
)
7.213.21.2The following for 3-11 seconds, depending on the flower used:
  • Regeneration
  • Jump Boost
  • Poison
  • Wither
  • Weakness
  • Blindness
  • Fire Resistance
  • Saturation
  • Night Vision
  • Crafting with a bowl, red mushroom, brown mushroom, and any flower
  • Feed brown mooshroom any flower then using a bowl on brown mooshroom
Suspicious Stew (Together with Saturation)13 (
× 6.5)
21.234.21.6307692307692Effect of Saturation already added to total points restored
  • Crafting with a bowl, red mushroom, brown mushroom, and Dandelion or Blue Orchid
  • Feed brown mooshroom a dandelion or blue orchid then using a bowl on brown mooshroom
Sweet Berries2 (
)
0.4‌[JE only]
1.2‌[BE only]2.4‌[JE only]
3.2‌[BE only]0.2‌[JE only]
0.6‌[BE only]None
  • Breaking sweet berry bushes
  • Picking ripe berries from sweet berry bushes (right-click)
  • Taiga village house chests.‌[Java Edition only]
Tropical Fish1 (
)
0.21.20.2None
  • Fishing
  • Killing tropical fish
  • Rare drop from guardians and elder guardians

  1. Food Points + Saturation, which gives roughly how long the food can last. See hunger for details. This value is reduced if the player is near the food or saturation cap, as excess points of either type are wasted.
  2. ↑ a b c Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.

    Can you starve to death in Minecraft peaceful mode?

    Additionally, while you can't die of starvation in peaceful, you still can lose health if you don't eat regularly enough.

    How to starve in Minecraft?

    Here are the actions players can perform that will cause their hunger to drain:.
    Swimming - 0.01 per meter..
    Breaking a block - 0.005 per block broken..
    Sprinting - 0.1 per meter..
    Jumping - 0.05 per jump..
    Attacking an enemy - 0.1 per attack landed..
    Taking damage when wearing armor - 0.1 per attack taken..

    Does hunger go down in Easy mode?

    When you are starving on Easy mode, you'll lose health until you are left with five hearts. This will go down to half a heart if you are starving on Normal difficulty. Hard difficulty is when you have to worry about hunger the most, as starvation will eventually kill you. So don't forget to eat!

    How long does it take to run out of hunger in Minecraft?

    When the hunger bar is empty, a player's health decreases by half a heart every four seconds. On "Hard" mode, the draining health does not stop until either a player dies or eats something to replenish their hunger bar.

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