WORKS IN ALL SETTLEMENTS FROM THE VANILLA GAME, ALL DLC INCLUDED!
INTRODUCTION:
The mod extends the building budget on all settlements in the game.VERY IMPORTANT NOTE:
Bethesda implemented this "building budget limit" as a safe ground to prevent players from getting to a point where the game becomes unstable and the player starts
having issues such as intense frame lag, glitches, or corrupted saves, if you really want to go above the limit, know that you are at your own risk!
INSTALLATION:
- Simply download via Vortex / Mod Manager.
- If manually, extract the files and place it in the Data folder in the game's installation folder.OTHER PLATFORMS:
XB1 - //bethesda.net/en/mods/fallout4/mod-detail/4153923
PC BETHESDA.NET - //bethesda.net/en/mods/fallout4/mod-detail/4153922
OTHER MODS
COMPABILITY:
This mod should not be incompatiable with any other mod, as it uses its own independent script.
Yes, its safe to use with WorkshopFramework and Sim Settlements 2.
CUSTOM SETTLEMENTS COMPABILITY NOTE:
This mod should be compatible with ANY custom settlement, as long as the custom settlement's workshop uses the game's vanilla WorkshopParent script.
TESTED THE FOLLOWING CUSTOM SETTLEMENTS:
Arcjet Exterior Settlement - by Ragoda: //www.nexusmods.com/fallout4/mods/32325
Dunwich Borers Settlement - by Ragoda: //www.nexusmods.com/fallout4/mods/34348
The Forgotten Vault Settlement - by Uituit: //www.nexusmods.com/fallout4/mods/42189
Riverside Settlement - by ProfVerstrooid: //www.nexusmods.com/fallout4/mods/44313
Accidentally placed a room in the wrong spot? This guide can help you fix it.
Editor's note: This guide is applicable for all versions of the game, including mobile, PS4, Xbox One, and Switch.
Fallout Shelterputs you, as Overseer, under a lot of responsibility. It's your job to look after up to 200 Dwellers in your Vault. But even Overseers make mistakes, among them being building a room in a location they eventually (or even immediately) regret. So how do you go about fixing that mistake?
No Shortcuts
Unfortunately, there's no way to directly move rooms. That doesn't mean you're out of luck, mind you-- just that you're going to have to do things the hard way.
- Go to the room you want to move, and delete it.
- Then build it again where you want to place it.
Now this sounds simple, but there are a few caveats. For instance, destroying a room gives you back less caps than it took to build the room in the first place. It's unfortunate, but misplacing a room is not a free mistake.
Destroying Rooms
There are a couple things you might need to make sure of before you can destroy a room.
- If you have any Dwellers assigned to the room, remove them.
- You need to make sure there are no rooms that would be made inaccessible if you destroyed this room. Usually this means you can only destroy rooms on the horizontal edges of your Vault.
- If there are such rooms, you'll unfortunately have to delete all the rooms in the way as well. Refurbishing can be a messy process.
Living Quarters
Living Quarters are a special (heh) case. These rooms directly increase the amount of Dwellers your Vault can support. You cannot delete a Living Quarters if doing so would drop your maximum Dweller capacity below your current amount of Dwellers. If you run into this issue, you'll need to build your new Living Quarters in the spot you want to move it to before destroying the old one.
However, if you've hit the Dweller hard cap of 200, there's no workaround-- you'll need to evict dwellers from your Vault until you can afford to lose the room.
It's unfortunate that there's no simpler way to move rooms in Fallout Shelter, but hopefully this guide has made you better equipped for doing so. Be sure to keep an eye out for more Fallout Shelter articles on GameSkinny!
Published Jun. 11th 2018